We are nerfing Judgment - Resolved significantly. Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We've redesigned Rally and buffed the skill and all the other runes. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.Īkarat's Champion has been redesigned. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. The damage reduction provided will now be reflected in your ToughnessĬrusaders should be the toughest class in the game and currently they are not. Has been redesigned: Now reduces all damage taken by 50% Has been redesigned: Now reduces the Fury cost from 30 to 22ĭamage type changed from Physical to Fire Weapon damage increased from 710% to 735%Ĭhanged the 5 yard knockback to a short knock up Slow duration reduced from 2 seconds to 1 second Weapon damage increased from 710% to 755% Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage Now also hits enemies in a 10 yard wide, 10 yard long area in front of you in addition to the existing coneīase weapon damage increase from 550% to 620%Īltered the duration of the cast animation to be the same as most other Barbarian abilities. Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit. Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT To this end we are making the skill mechanically easier to use as well as directly buffing the damage.ĭamage type changed from Physical to Cold While there will always be a least used skill, we feel the aesthetic of Seismic Slam is very strong, and we would love for more people to enjoy using it.
This is particularly important when the player has the option of reapplying the Damage over Time effect.įinally, we are buffing the least used Fury spender - Seismic Slam. The difference between getting a Critical Hit or not on Rend made the ability too unpredictable. Rend is being changed to make the damage more consistent. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building. To better support character builds based on a specific damage type we are changing the damage type of a few select runes. Tyrael will now chat about his poor eating habits with less frequency Known Issue: The tooltip will not reflect these changes Some additional restrictions were also relaxed Killing a champion or rare pack no longer disables vote kicking for 15 secondsĪfter a boss kill, vote kicking is disabled for 15 seconds (down from 3 minutes) Vote Kicking is now available after you have been in a game for 2 minutes (down from 5 minutes) The Vote Kick system has received several changes to make it less restrictive: The 300% Gold Find cap applied to items and Paragon Points has been removed Your 50% Gold Find will now increase the 150 gold to 225 gold. Your Difficulty bonus increases the 50 gold to 150 gold. A pile of gold drops that would normally be 50 gold. This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.Įxample: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty Increased the radius of "Strength in Numbers" (multiplayer buff) from 100 to 200 yards
#Diablo 2 patch Patch#
Retail Patches Patch 2.0.5a Patch 2.0.5 - v2.0.5a.24017 (May 14, 2014)īug Fix: Fixed an issue that allowed crafted set items to roll for class specific properties that were not available to your class when Enchantingįixed an issue that could cause your client to run out of memory and cause it to crashįixed an issue with Sound Settings that could cause your game client to crash